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Hi all, I've found a few settings that (for me and people in my guild) have dramatically increased FPS and reduced the dips in FPS that make for jerky/jarring gameplay. Overall these simple changes have given a 15 FPS increase in Meridian 30 FPS in Warfronts and 40-50 FPS in uncluttered parts of the world, but most importantly it has reduced the jerks and dips that are most annoying, so the game is much smoother.
The file is in your Rift game directory and is called Rift.cfg. You can open it with notepad and you should make a copy of it before changing anything. In the file, you are looking to change the following variables to these values:
AmbientOcclusion = False
VfxCullDistance = 256
VFXLimit = 750 (change to 10 if you lag in raids due to spell effects)
LightingComplexity = 0.400000
MainThreadCPU = 0 (I didn't have this in mine so I just copied it under lightingcomplexity)
If VfxCullDistance does not exist for you, you can add that line below VFXLimit. Yes, you will be increasing the settings on your graphics. This works because it keeps effects loaded at longer ranges, so your graphics card doesn't have to undergo the strain of loading/unloading effects at various ranges or because too many are on screen.
MainThreadCPU = 0 will allow Rift to choose which of your processor cores is under the least strain (who knows why the default is Core 3) so this can help a lot if your processor is your bottleneck.
I hope this helps. If anyone has any further configuration changes that can help increase FPS/Performance, please post them here. Together maybe we can get Rift performing as well as it should on mid- to high-end systems.
The file is in your Rift game directory and is called Rift.cfg. You can open it with notepad and you should make a copy of it before changing anything. In the file, you are looking to change the following variables to these values:
AmbientOcclusion = False
VfxCullDistance = 256
VFXLimit = 750 (change to 10 if you lag in raids due to spell effects)
LightingComplexity = 0.400000
MainThreadCPU = 0 (I didn't have this in mine so I just copied it under lightingcomplexity)
If VfxCullDistance does not exist for you, you can add that line below VFXLimit. Yes, you will be increasing the settings on your graphics. This works because it keeps effects loaded at longer ranges, so your graphics card doesn't have to undergo the strain of loading/unloading effects at various ranges or because too many are on screen.
MainThreadCPU = 0 will allow Rift to choose which of your processor cores is under the least strain (who knows why the default is Core 3) so this can help a lot if your processor is your bottleneck.
I hope this helps. If anyone has any further configuration changes that can help increase FPS/Performance, please post them here. Together maybe we can get Rift performing as well as it should on mid- to high-end systems.
ALT CTRL DEL and go to process and right click on right and set to high priority after entering rift.
Also change these ito zoom out farther, very helpful in Akylios fight.
maxDistanceScale = 45.000000
maxDistanceScaleAlt = 45.000000
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